It’s a celebration! Happy birthday to our InteraXon office muse Paula, who celebrated her big day on Wednesday. You’re always keeping us organized and on track to our brainwave goals! We’re also getting ready to announce some big news this coming week. Make sure you’re on our email newsletter list if you’re not already (it only takes a moment to subscribe!)
In our roundup this week: we document and address more articles about ‘brain hacking’, and new research talks about BCI control for video games to satisfy both practical and hedonistic human needs.
1// Misleading Articles On Brain Hacking Continue To Spread: Our Commitment To Transparency
One major goal at InteraXon is providing transparency and education about how brainwave technology works. So when a story breaks, a research study surfaces, or a myth needs debunking, we address it here on the blog to answer your questions. 3 months after misleading articles about alleged brain hacking with brainwave headsets were first published – and 2 months after official press statements debunking these myths from companies including Emotiv and InteraXon – stories continue to circulate. Most recently, articles have appeared in VICE and Examiner.
InteraXon maintains concern over articles of this nature, as well as our commitment to transparency and education. Below, we’ve re-shared our original article that addressed these brain hacking myths:
“Brainwave-computer interface technology cannot actually read your thoughts…
What you’re thinking right this moment is not decipherable by any computer today. What is possible is the ability to pick up alpha and beta brainwaves. These waves identify when you’re relaxed or when you’re thinking actively, and then they infer things, such as your state of mind or how alert or excited you are. It allows you to control things by transmitting and translating those signals into computable actions. It also picks up random spikes, or what are called P300 brainwaves, that come up just after something familiar has been shown to you.”
2// User Experiences in BCI Gaming
A research report has just been released to the public, about user experience in video games when using brain-computer interface control. The research, by Hayrettin Gurkok at University of Twente (links continues to PDF download), was completed over the course of 3 studies. Participants were asked to play a game called ‘Mind The Sheep!’, during which time data was collected on how BCI control can affect the gaming user experience.
Gurkok’s research abstract points out that BCI and video games are, historically and traditionally, used to achieve either practical or hedonistic goals. The study shows it’s not necessarily one or the other, and that:
“My work shows that the challenge, cognitive involvement and novelty offered by BCI can improve emotional social interaction, enhance the sense of immersion and satisfy hedonic human needs.”
The InteraXon news roundup is published weekly, every Sunday night, to recap trends and breaking news in the world of brain computer interfaces and thought controlled computing. Do you have a story you’d like to submit or share? Contact us at firstname.lastname@example.org (subject line “News Story”) or leave a comment here.