There was a lot of amazing news from the BCI community, as well as from the digital and brain health space, as February kicked off. This week in our news roundup; researchers are finding new ways to allow pairs of users to navigate remote objects using a BCI, such as a virtual spaceship; a teenager in Colorado built a brainwave controlled robotic arm out of mostly household objects, and is now bringing his inventions to the world through some cool avenues; some new emerging trends in digital health could, and some upcoming InteraXon events! Continue reading
This week in our news roundup: the John Hopkins Applied Physics Laboratory explain the engineering behind the Revolutionizing Prosthetics program; research from the TOBI research initiative could help with patient rehabilitation; combining traditional gaming controls with brain computer interfacing has great potential for the future of virtual reality gaming Continue reading
This week in our news roundup: the Discovery Channel highlights how the UPMC Rehabilitation Institute is using single unit recording to achieve greater accuracy and control with brain computer interfaces; an EEG headset to help prevent strokes has been developed in Israel; measuring pleasure stimuli using a consumer EEG headset from neurofeedback company MyndPlay; and beatboxing as seen through an MRI.
1// Using single unit recording to achieve greater control with a BCI
The team who helped a woman lift a cup using a brain computer interface, at the UPMC Rehabilitation Institute, are now working on a second study that uses single unit recording. What is single unit recording? This is a small grid in the brain that allows researchers to record activity from individual neurons, to achieve an even greater degree of control and accuracy of movement than the first study allowed. For a great description about some of the innovations from UPMC, from one of the researchers involved, check out the video below
In the second of this 2-part interview commentary on the research project Bicameral Music, Vaughan Macefield talks with InteraXon about his interest in performance, dance, and studying the nervous system.
In October 2012, Erin Gee announced a collaboration with neurophysiologist Vaughan Macefield (Australia) and roboticist Dr. Damith Herath (MARCS Institute) called ‘Bicameral Music’. Bicameral Music is a performance that Gee describes as combining robotics, technology and raw emotion. The team has been researching and mapping raw emotion, translating electric currents in the brain into a decipherable auditory experience. The end goal of their research is a symphony, performed live in Montreal, in 2013
In October 2012, Erin Gee announced a collaboration with neurophysiologist Vaughan Macefield (Australia) and roboticist Dr. Damith Herath (MARCS Institute) called ‘Bicameral Music’. Bicameral Music is a performance that Gee describes as combining robotics, technology and raw emotion. The team has been researching and mapping raw emotion, translating electric currents in the brain into a decipherable auditory experience. The end goal of their research is a symphony, to be performed live in Montreal in 2013
We had the opportunity to speak with both Erin and Vaughan about their teams work. Here, in the first of a 2-part interview commentary, Erin gives some insight into the field of neural data and music. Inside: what inspired Bicameral Music, the teams relationship with the chance of music and the logic of math, and possible future implications of cybernetics.
This interview is the first of a 2-part series. Continue reading
While we were in Las Vegas debuting Muse to the world, some amazing things were happening in the world of BCI
Like this : research at the School of Medicine at Tsinghua University shows that it will one day be feasible to implement a minimally invasive brain computer interface procedure.
And: incorporating P300 (a process that reflects an individuals neural response to certain stimuli) in assistive gaming is a popular research topic right now. This month a paper was released that suggested ways to improve flexibility and accuracy in a BCI-controlled game.
The work of our colleagues in advancing BCI research continues to amaze us! We’re fortunate to get a chance to write about it here every week and share it with you.
We got a lot of questions about brain computer interfacing while we were at CES. Is Muse a BCI, and how is Muse different from clinical BCI set-ups? Even while this blog post isn’t directly about Muse, one researcher at the Qatar Assistive Technology Center gives a great definition and break down of what a BCI is, and how it differs from consumer products on the market today. Check it out here…
This week in our news roundup: Scientific American releases clips of very aleatoric brainwave music recorded simultaneously using EEG and fMRI (avant garde music aficionados, please put your hand up); University of California at Berkley’s study on brain mapping is now online in an interactive form; NeuroGaming announces dates for their 2013 conference, a hybrid gaming and BCI expo in San Francisco Continue reading
We’re writing this early in the morning from a tiny hotel room, on the Las Vegas strip, on the last day on CES 2013.
This week we debuted Muse at CES, along with previews of our suite of brain training games and exercises, the Brain Health System. Continue reading
Our news roundup is usually a quick recap of industry highlights from the past week, but to celebrate the new year we’re doing something a bit different. 2012 was certainly active for the BCI community, and there was a lot of news that made global headlines. The rising interest in brainwave technology and curiosity in what it does, generated from an increase in news coverage, is a positive in our eyes.
We’d have a hard time picking just one favorite story from everything that we covered on this blog. Here’s our list of 12 stories that defined the brainwave industry, our top 12 of 2012.
Criteria? Reader favorites that were major technology breakthroughs, global success stories, debate that will have long lasting impact on how we use this technology, and interfaces for the benefit of humanity.
Join in the conversation by letting us know what you think on social media, or by emailing firstname.lastname@example.org. Do you agree with our list, or did we miss something?
Happy new year! We’ll see you in 2013 Continue reading
We’re just writing to say ‘thank you’
Since we launched our crowdfunding campaign for Muse, our brain sensing headband, InteraXon has received pledges and support from all over the world.
We wanted to build a brain-sensing headband that could be worn comfortably throughout your day, everyday. Our original goal was $150,000. When we met our goal we had a very celebratory moment in the office. When we doubled our goal we all got pretty emotional (in the best possible way) realizing that our 4 years of hard work on Muse was becoming a reality. Continue reading
They say what happens in Vegas stays in Vegas; but we hope that isn’t the case when Muse meets the Vegas lights in January. Right now we have our heads down with intense preparation for what will be the first Muse appearance of 2013: the Consumer Electronics Show (CES) in Las Vegas January 8 – 11th. This is something we want everyone to know about! Unlike some of InteraXon’s conference keynote’s over the past 2 months, this conference will give delegates a chance to experience a handful of early previews from our brain training system in real time.
This week in our industry news roundup: the global need for prosthetics is growing quickly, and there’s also a place for brainwave controlled bionic limbs; a more affordable MEG system has been invented in Sweden and could have a huge impact on brain research worldwide. Continue reading